x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r108914 = x;
double r108915 = y;
double r108916 = r108914 * r108915;
double r108917 = z;
double r108918 = t;
double r108919 = r108917 * r108918;
double r108920 = r108916 + r108919;
return r108920;
}
double f(double x, double y, double z, double t) {
double r108921 = x;
double r108922 = y;
double r108923 = z;
double r108924 = t;
double r108925 = r108923 * r108924;
double r108926 = fma(r108921, r108922, r108925);
return r108926;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))