x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r110437 = x;
double r110438 = y;
double r110439 = r110437 * r110438;
double r110440 = z;
double r110441 = t;
double r110442 = r110440 * r110441;
double r110443 = r110439 - r110442;
return r110443;
}
double f(double x, double y, double z, double t) {
double r110444 = x;
double r110445 = y;
double r110446 = t;
double r110447 = z;
double r110448 = r110446 * r110447;
double r110449 = -r110448;
double r110450 = fma(r110444, r110445, r110449);
return r110450;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))