\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r971852 = 60.0;
double r971853 = x;
double r971854 = y;
double r971855 = r971853 - r971854;
double r971856 = r971852 * r971855;
double r971857 = z;
double r971858 = t;
double r971859 = r971857 - r971858;
double r971860 = r971856 / r971859;
double r971861 = a;
double r971862 = 120.0;
double r971863 = r971861 * r971862;
double r971864 = r971860 + r971863;
return r971864;
}
double f(double x, double y, double z, double t, double a) {
double r971865 = 120.0;
double r971866 = a;
double r971867 = 60.0;
double r971868 = x;
double r971869 = y;
double r971870 = r971868 - r971869;
double r971871 = z;
double r971872 = t;
double r971873 = r971871 - r971872;
double r971874 = r971870 / r971873;
double r971875 = r971867 * r971874;
double r971876 = fma(r971865, r971866, r971875);
return r971876;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))