Average Error: 0.0 → 0.0
Time: 4.9s
Precision: 64
\[x \cdot \left(y + 1\right)\]
\[y \cdot x + x \cdot 1\]
x \cdot \left(y + 1\right)
y \cdot x + x \cdot 1
double f(double x, double y) {
        double r561393 = x;
        double r561394 = y;
        double r561395 = 1.0;
        double r561396 = r561394 + r561395;
        double r561397 = r561393 * r561396;
        return r561397;
}

double f(double x, double y) {
        double r561398 = y;
        double r561399 = x;
        double r561400 = r561398 * r561399;
        double r561401 = 1.0;
        double r561402 = r561399 * r561401;
        double r561403 = r561400 + r561402;
        return r561403;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[x + x \cdot y\]

Derivation

  1. Initial program 0.0

    \[x \cdot \left(y + 1\right)\]
  2. Using strategy rm
  3. Applied distribute-lft-in0.0

    \[\leadsto \color{blue}{x \cdot y + x \cdot 1}\]
  4. Simplified0.0

    \[\leadsto \color{blue}{y \cdot x} + x \cdot 1\]
  5. Final simplification0.0

    \[\leadsto y \cdot x + x \cdot 1\]

Reproduce

herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y)
  :name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, B"
  :precision binary64

  :herbie-target
  (+ x (* x y))

  (* x (+ y 1)))