\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r797865 = x;
double r797866 = 100.0;
double r797867 = r797865 * r797866;
double r797868 = y;
double r797869 = r797865 + r797868;
double r797870 = r797867 / r797869;
return r797870;
}
double f(double x, double y) {
double r797871 = x;
double r797872 = y;
double r797873 = r797871 + r797872;
double r797874 = r797871 / r797873;
double r797875 = 1.0;
double r797876 = 100.0;
double r797877 = r797875 / r797876;
double r797878 = r797874 / r797877;
return r797878;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.3
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))