0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r645 = 0.5;
double r646 = x;
double r647 = r646 * r646;
double r648 = y;
double r649 = r647 - r648;
double r650 = r645 * r649;
return r650;
}
double f(double x, double y) {
double r651 = 0.5;
double r652 = x;
double r653 = y;
double r654 = -r653;
double r655 = fma(r652, r652, r654);
double r656 = r651 * r655;
return r656;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))