2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot 2\right) \cdot \left(x - y\right)
double f(double x, double y) {
double r675531 = 2.0;
double r675532 = x;
double r675533 = r675532 * r675532;
double r675534 = y;
double r675535 = r675532 * r675534;
double r675536 = r675533 - r675535;
double r675537 = r675531 * r675536;
return r675537;
}
double f(double x, double y) {
double r675538 = x;
double r675539 = 2.0;
double r675540 = r675538 * r675539;
double r675541 = y;
double r675542 = r675538 - r675541;
double r675543 = r675540 * r675542;
return r675543;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))