1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r283181 = 1.0;
double r283182 = 4.0;
double r283183 = x;
double r283184 = y;
double r283185 = 0.25;
double r283186 = r283184 * r283185;
double r283187 = r283183 + r283186;
double r283188 = z;
double r283189 = r283187 - r283188;
double r283190 = r283182 * r283189;
double r283191 = r283190 / r283184;
double r283192 = r283181 + r283191;
return r283192;
}
double f(double x, double y, double z) {
double r283193 = x;
double r283194 = z;
double r283195 = r283193 - r283194;
double r283196 = y;
double r283197 = r283195 / r283196;
double r283198 = 4.0;
double r283199 = 2.0;
double r283200 = fma(r283197, r283198, r283199);
return r283200;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))