1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(0.75 + \frac{x - z}{y}\right) \cdot 4 + 1double f(double x, double y, double z) {
double r392643 = 1.0;
double r392644 = 4.0;
double r392645 = x;
double r392646 = y;
double r392647 = 0.75;
double r392648 = r392646 * r392647;
double r392649 = r392645 + r392648;
double r392650 = z;
double r392651 = r392649 - r392650;
double r392652 = r392644 * r392651;
double r392653 = r392652 / r392646;
double r392654 = r392643 + r392653;
return r392654;
}
double f(double x, double y, double z) {
double r392655 = 0.75;
double r392656 = x;
double r392657 = z;
double r392658 = r392656 - r392657;
double r392659 = y;
double r392660 = r392658 / r392659;
double r392661 = r392655 + r392660;
double r392662 = 4.0;
double r392663 = r392661 * r392662;
double r392664 = 1.0;
double r392665 = r392663 + r392664;
return r392665;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020043
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))