x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r142325 = x;
double r142326 = y;
double r142327 = r142325 * r142326;
double r142328 = z;
double r142329 = t;
double r142330 = r142328 * r142329;
double r142331 = r142327 - r142330;
return r142331;
}
double f(double x, double y, double z, double t) {
double r142332 = x;
double r142333 = y;
double r142334 = r142332 * r142333;
double r142335 = z;
double r142336 = t;
double r142337 = r142335 * r142336;
double r142338 = r142334 - r142337;
return r142338;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))