\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)double f(double x, double y, double z) {
double r1048933 = 4.0;
double r1048934 = x;
double r1048935 = y;
double r1048936 = r1048934 - r1048935;
double r1048937 = z;
double r1048938 = 0.5;
double r1048939 = r1048937 * r1048938;
double r1048940 = r1048936 - r1048939;
double r1048941 = r1048933 * r1048940;
double r1048942 = r1048941 / r1048937;
return r1048942;
}
double f(double x, double y, double z) {
double r1048943 = 4.0;
double r1048944 = x;
double r1048945 = z;
double r1048946 = r1048944 / r1048945;
double r1048947 = y;
double r1048948 = r1048947 / r1048945;
double r1048949 = r1048946 - r1048948;
double r1048950 = 0.5;
double r1048951 = r1048949 - r1048950;
double r1048952 = r1048943 * r1048951;
return r1048952;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))