\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{x \cdot 60}{z - t} - \frac{y \cdot 60}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r1024174 = 60.0;
double r1024175 = x;
double r1024176 = y;
double r1024177 = r1024175 - r1024176;
double r1024178 = r1024174 * r1024177;
double r1024179 = z;
double r1024180 = t;
double r1024181 = r1024179 - r1024180;
double r1024182 = r1024178 / r1024181;
double r1024183 = a;
double r1024184 = 120.0;
double r1024185 = r1024183 * r1024184;
double r1024186 = r1024182 + r1024185;
return r1024186;
}
double f(double x, double y, double z, double t, double a) {
double r1024187 = 120.0;
double r1024188 = a;
double r1024189 = x;
double r1024190 = 60.0;
double r1024191 = r1024189 * r1024190;
double r1024192 = z;
double r1024193 = t;
double r1024194 = r1024192 - r1024193;
double r1024195 = r1024191 / r1024194;
double r1024196 = y;
double r1024197 = r1024196 * r1024190;
double r1024198 = r1024197 / r1024194;
double r1024199 = r1024195 - r1024198;
double r1024200 = fma(r1024187, r1024188, r1024199);
return r1024200;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.5 |
Initial program 0.5
Simplified0.5
rmApplied sub-neg0.5
Applied distribute-lft-in0.5
Simplified0.5
Simplified0.5
rmApplied distribute-lft-neg-out0.5
Applied unsub-neg0.5
Applied div-sub0.5
Final simplification0.5
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))