x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r874040 = x;
double r874041 = y;
double r874042 = z;
double r874043 = r874041 * r874042;
double r874044 = r874040 - r874043;
return r874044;
}
double f(double x, double y, double z) {
double r874045 = x;
double r874046 = y;
double r874047 = z;
double r874048 = r874046 * r874047;
double r874049 = r874045 - r874048;
return r874049;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))