x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 1.34947659414785 \cdot 10^{305}:\\
\;\;\;\;\mathsf{fma}\left(x, x, y \cdot \left(4 \cdot t - 4 \cdot \left(z \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r821661 = x;
double r821662 = r821661 * r821661;
double r821663 = y;
double r821664 = 4.0;
double r821665 = r821663 * r821664;
double r821666 = z;
double r821667 = r821666 * r821666;
double r821668 = t;
double r821669 = r821667 - r821668;
double r821670 = r821665 * r821669;
double r821671 = r821662 - r821670;
return r821671;
}
double f(double x, double y, double z, double t) {
double r821672 = z;
double r821673 = r821672 * r821672;
double r821674 = 1.34947659414785e+305;
bool r821675 = r821673 <= r821674;
double r821676 = x;
double r821677 = y;
double r821678 = 4.0;
double r821679 = t;
double r821680 = r821678 * r821679;
double r821681 = r821678 * r821673;
double r821682 = r821680 - r821681;
double r821683 = r821677 * r821682;
double r821684 = fma(r821676, r821676, r821683);
double r821685 = r821676 * r821676;
double r821686 = r821677 * r821678;
double r821687 = sqrt(r821679);
double r821688 = r821672 + r821687;
double r821689 = r821686 * r821688;
double r821690 = r821672 - r821687;
double r821691 = r821689 * r821690;
double r821692 = r821685 - r821691;
double r821693 = r821675 ? r821684 : r821692;
return r821693;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.1 |
|---|---|
| Target | 6.1 |
| Herbie | 3.3 |
if (* z z) < 1.34947659414785e+305Initial program 0.1
Taylor expanded around inf 0.1
Simplified0.1
if 1.34947659414785e+305 < (* z z) Initial program 62.8
rmApplied add-sqr-sqrt63.3
Applied difference-of-squares63.3
Applied associate-*r*33.5
Final simplification3.3
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))