\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \left(\frac{z}{t} \cdot \frac{\sqrt[3]{z} \cdot \sqrt[3]{z}}{\sqrt[3]{t} \cdot \sqrt[3]{t}}\right) \cdot \frac{\sqrt[3]{z}}{\sqrt[3]{t}}\right)double f(double x, double y, double z, double t) {
double r687967 = x;
double r687968 = r687967 * r687967;
double r687969 = y;
double r687970 = r687969 * r687969;
double r687971 = r687968 / r687970;
double r687972 = z;
double r687973 = r687972 * r687972;
double r687974 = t;
double r687975 = r687974 * r687974;
double r687976 = r687973 / r687975;
double r687977 = r687971 + r687976;
return r687977;
}
double f(double x, double y, double z, double t) {
double r687978 = x;
double r687979 = y;
double r687980 = r687978 / r687979;
double r687981 = z;
double r687982 = t;
double r687983 = r687981 / r687982;
double r687984 = cbrt(r687981);
double r687985 = r687984 * r687984;
double r687986 = cbrt(r687982);
double r687987 = r687986 * r687986;
double r687988 = r687985 / r687987;
double r687989 = r687983 * r687988;
double r687990 = r687984 / r687986;
double r687991 = r687989 * r687990;
double r687992 = fma(r687980, r687980, r687991);
return r687992;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.9 |
|---|---|
| Target | 0.4 |
| Herbie | 0.9 |
Initial program 33.9
Simplified19.3
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Applied add-cube-cbrt0.9
Applied times-frac0.9
Applied associate-*r*0.9
Final simplification0.9
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))