2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r669039 = 2.0;
double r669040 = x;
double r669041 = r669040 * r669040;
double r669042 = y;
double r669043 = r669040 * r669042;
double r669044 = r669041 - r669043;
double r669045 = r669039 * r669044;
return r669045;
}
double f(double x, double y) {
double r669046 = x;
double r669047 = y;
double r669048 = r669046 - r669047;
double r669049 = r669046 * r669048;
double r669050 = 2.0;
double r669051 = r669049 * r669050;
return r669051;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))