1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(0.75 + \frac{x - z}{y}, 4, 1\right)double f(double x, double y, double z) {
double r328700 = 1.0;
double r328701 = 4.0;
double r328702 = x;
double r328703 = y;
double r328704 = 0.75;
double r328705 = r328703 * r328704;
double r328706 = r328702 + r328705;
double r328707 = z;
double r328708 = r328706 - r328707;
double r328709 = r328701 * r328708;
double r328710 = r328709 / r328703;
double r328711 = r328700 + r328710;
return r328711;
}
double f(double x, double y, double z) {
double r328712 = 0.75;
double r328713 = x;
double r328714 = z;
double r328715 = r328713 - r328714;
double r328716 = y;
double r328717 = r328715 / r328716;
double r328718 = r328712 + r328717;
double r328719 = 4.0;
double r328720 = 1.0;
double r328721 = fma(r328718, r328719, r328720);
return r328721;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))