1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 2\right)double f(double x, double y, double z) {
double r363699 = 1.0;
double r363700 = 4.0;
double r363701 = x;
double r363702 = y;
double r363703 = 0.25;
double r363704 = r363702 * r363703;
double r363705 = r363701 + r363704;
double r363706 = z;
double r363707 = r363705 - r363706;
double r363708 = r363700 * r363707;
double r363709 = r363708 / r363702;
double r363710 = r363699 + r363709;
return r363710;
}
double f(double x, double y, double z) {
double r363711 = 4.0;
double r363712 = x;
double r363713 = z;
double r363714 = r363712 - r363713;
double r363715 = y;
double r363716 = r363714 / r363715;
double r363717 = 2.0;
double r363718 = fma(r363711, r363716, r363717);
return r363718;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))