1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{\frac{\left(y - z\right) \cdot \left(y - t\right)}{x}}double f(double x, double y, double z, double t) {
double r267418 = 1.0;
double r267419 = x;
double r267420 = y;
double r267421 = z;
double r267422 = r267420 - r267421;
double r267423 = t;
double r267424 = r267420 - r267423;
double r267425 = r267422 * r267424;
double r267426 = r267419 / r267425;
double r267427 = r267418 - r267426;
return r267427;
}
double f(double x, double y, double z, double t) {
double r267428 = 1.0;
double r267429 = 1.0;
double r267430 = y;
double r267431 = z;
double r267432 = r267430 - r267431;
double r267433 = t;
double r267434 = r267430 - r267433;
double r267435 = r267432 * r267434;
double r267436 = x;
double r267437 = r267435 / r267436;
double r267438 = r267429 / r267437;
double r267439 = r267428 - r267438;
return r267439;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied clear-num0.7
Final simplification0.7
herbie shell --seed 2020042
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))