x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r289152 = x;
double r289153 = y;
double r289154 = 4.0;
double r289155 = r289153 * r289154;
double r289156 = z;
double r289157 = r289155 * r289156;
double r289158 = r289152 - r289157;
return r289158;
}
double f(double x, double y, double z) {
double r289159 = x;
double r289160 = y;
double r289161 = 4.0;
double r289162 = r289160 * r289161;
double r289163 = z;
double r289164 = r289162 * r289163;
double r289165 = r289159 - r289164;
return r289165;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))