x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + \left(z \cdot {\left(\sqrt[3]{{\left({\left(\cos y\right)}^{2}\right)}^{3}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r254784 = x;
double r254785 = y;
double r254786 = sin(r254785);
double r254787 = r254784 * r254786;
double r254788 = z;
double r254789 = cos(r254785);
double r254790 = r254788 * r254789;
double r254791 = r254787 + r254790;
return r254791;
}
double f(double x, double y, double z) {
double r254792 = x;
double r254793 = y;
double r254794 = sin(r254793);
double r254795 = r254792 * r254794;
double r254796 = z;
double r254797 = cos(r254793);
double r254798 = 2.0;
double r254799 = pow(r254797, r254798);
double r254800 = 3.0;
double r254801 = pow(r254799, r254800);
double r254802 = cbrt(r254801);
double r254803 = 0.3333333333333333;
double r254804 = pow(r254802, r254803);
double r254805 = r254796 * r254804;
double r254806 = cbrt(r254797);
double r254807 = r254805 * r254806;
double r254808 = r254795 + r254807;
return r254808;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020042
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))