Average Error: 0.0 → 0.0
Time: 4.9s
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r187862 = x;
        double r187863 = y;
        double r187864 = r187863 * r187863;
        double r187865 = r187862 - r187864;
        return r187865;
}

double f(double x, double y) {
        double r187866 = x;
        double r187867 = y;
        double r187868 = r187867 * r187867;
        double r187869 = r187866 - r187868;
        return r187869;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020042 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))