x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r153660 = x;
double r153661 = y;
double r153662 = r153660 * r153661;
double r153663 = z;
double r153664 = t;
double r153665 = r153663 * r153664;
double r153666 = r153662 + r153665;
return r153666;
}
double f(double x, double y, double z, double t) {
double r153667 = x;
double r153668 = y;
double r153669 = r153667 * r153668;
double r153670 = z;
double r153671 = t;
double r153672 = r153670 * r153671;
double r153673 = r153669 + r153672;
return r153673;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))