x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r131598 = x;
double r131599 = y;
double r131600 = r131598 * r131599;
double r131601 = z;
double r131602 = t;
double r131603 = r131601 * r131602;
double r131604 = r131600 - r131603;
return r131604;
}
double f(double x, double y, double z, double t) {
double r131605 = x;
double r131606 = y;
double r131607 = r131605 * r131606;
double r131608 = z;
double r131609 = t;
double r131610 = r131608 * r131609;
double r131611 = r131607 - r131610;
return r131611;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))