x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r395497 = x;
double r395498 = y;
double r395499 = z;
double r395500 = r395498 * r395499;
double r395501 = r395497 - r395500;
return r395501;
}
double f(double x, double y, double z) {
double r395502 = x;
double r395503 = y;
double r395504 = z;
double r395505 = r395503 * r395504;
double r395506 = r395502 - r395505;
return r395506;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))