Average Error: 0.1 → 0.1
Time: 9.8s
Precision: 64
\[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
\[x \cdot y + \left(3 \cdot z\right) \cdot z\]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
x \cdot y + \left(3 \cdot z\right) \cdot z
double f(double x, double y, double z) {
        double r191750 = x;
        double r191751 = y;
        double r191752 = r191750 * r191751;
        double r191753 = z;
        double r191754 = r191753 * r191753;
        double r191755 = r191752 + r191754;
        double r191756 = r191755 + r191754;
        double r191757 = r191756 + r191754;
        return r191757;
}

double f(double x, double y, double z) {
        double r191758 = x;
        double r191759 = y;
        double r191760 = r191758 * r191759;
        double r191761 = 3.0;
        double r191762 = z;
        double r191763 = r191761 * r191762;
        double r191764 = r191763 * r191762;
        double r191765 = r191760 + r191764;
        return r191765;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(3 \cdot z\right) \cdot z + y \cdot x\]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
  2. Simplified0.1

    \[\leadsto \color{blue}{x \cdot y + 3 \cdot \left(z \cdot z\right)}\]
  3. Using strategy rm
  4. Applied associate-*r*0.1

    \[\leadsto x \cdot y + \color{blue}{\left(3 \cdot z\right) \cdot z}\]
  5. Final simplification0.1

    \[\leadsto x \cdot y + \left(3 \cdot z\right) \cdot z\]

Reproduce

herbie shell --seed 2020042 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (+ (* (* 3 z) z) (* y x))

  (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))