1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(0.75 + \frac{x - z}{y}\right) \cdot 4 + 1double f(double x, double y, double z) {
double r308833 = 1.0;
double r308834 = 4.0;
double r308835 = x;
double r308836 = y;
double r308837 = 0.75;
double r308838 = r308836 * r308837;
double r308839 = r308835 + r308838;
double r308840 = z;
double r308841 = r308839 - r308840;
double r308842 = r308834 * r308841;
double r308843 = r308842 / r308836;
double r308844 = r308833 + r308843;
return r308844;
}
double f(double x, double y, double z) {
double r308845 = 0.75;
double r308846 = x;
double r308847 = z;
double r308848 = r308846 - r308847;
double r308849 = y;
double r308850 = r308848 / r308849;
double r308851 = r308845 + r308850;
double r308852 = 4.0;
double r308853 = r308851 * r308852;
double r308854 = 1.0;
double r308855 = r308853 + r308854;
return r308855;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))