1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r328820 = 1.0;
double r328821 = 4.0;
double r328822 = x;
double r328823 = y;
double r328824 = 0.25;
double r328825 = r328823 * r328824;
double r328826 = r328822 + r328825;
double r328827 = z;
double r328828 = r328826 - r328827;
double r328829 = r328821 * r328828;
double r328830 = r328829 / r328823;
double r328831 = r328820 + r328830;
return r328831;
}
double f(double x, double y, double z) {
double r328832 = 2.0;
double r328833 = x;
double r328834 = z;
double r328835 = r328833 - r328834;
double r328836 = y;
double r328837 = r328835 / r328836;
double r328838 = 4.0;
double r328839 = r328837 * r328838;
double r328840 = r328832 + r328839;
return r328840;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))