\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d2 - d3, d4 \cdot d1\right) - d1 \cdot d1double f(double d1, double d2, double d3, double d4) {
double r343628 = d1;
double r343629 = d2;
double r343630 = r343628 * r343629;
double r343631 = d3;
double r343632 = r343628 * r343631;
double r343633 = r343630 - r343632;
double r343634 = d4;
double r343635 = r343634 * r343628;
double r343636 = r343633 + r343635;
double r343637 = r343628 * r343628;
double r343638 = r343636 - r343637;
return r343638;
}
double f(double d1, double d2, double d3, double d4) {
double r343639 = d1;
double r343640 = d2;
double r343641 = d3;
double r343642 = r343640 - r343641;
double r343643 = d4;
double r343644 = r343643 * r343639;
double r343645 = fma(r343639, r343642, r343644);
double r343646 = r343639 * r343639;
double r343647 = r343645 - r343646;
return r343647;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied distribute-lft-out--0.0
Applied fma-def0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))