\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, \frac{x}{2}\right) + zdouble f(double x, double y, double z) {
double r256072 = x;
double r256073 = 2.0;
double r256074 = r256072 / r256073;
double r256075 = y;
double r256076 = r256075 * r256072;
double r256077 = r256074 + r256076;
double r256078 = z;
double r256079 = r256077 + r256078;
return r256079;
}
double f(double x, double y, double z) {
double r256080 = x;
double r256081 = y;
double r256082 = 2.0;
double r256083 = r256080 / r256082;
double r256084 = fma(r256080, r256081, r256083);
double r256085 = z;
double r256086 = r256084 + r256085;
return r256086;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))