x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r230246 = x;
double r230247 = y;
double r230248 = 4.0;
double r230249 = r230247 * r230248;
double r230250 = z;
double r230251 = r230249 * r230250;
double r230252 = r230246 - r230251;
return r230252;
}
double f(double x, double y, double z) {
double r230253 = x;
double r230254 = y;
double r230255 = 4.0;
double r230256 = r230254 * r230255;
double r230257 = z;
double r230258 = r230256 * r230257;
double r230259 = r230253 - r230258;
return r230259;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))