x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r212773 = x;
double r212774 = y;
double r212775 = r212774 - r212773;
double r212776 = z;
double r212777 = r212775 * r212776;
double r212778 = r212773 + r212777;
return r212778;
}
double f(double x, double y, double z) {
double r212779 = z;
double r212780 = y;
double r212781 = x;
double r212782 = r212780 - r212781;
double r212783 = fma(r212779, r212782, r212781);
return r212783;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))