x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r223923 = x;
double r223924 = y;
double r223925 = cos(r223924);
double r223926 = r223923 * r223925;
double r223927 = z;
double r223928 = sin(r223924);
double r223929 = r223927 * r223928;
double r223930 = r223926 - r223929;
return r223930;
}
double f(double x, double y, double z) {
double r223931 = x;
double r223932 = y;
double r223933 = cos(r223932);
double r223934 = 2.0;
double r223935 = pow(r223933, r223934);
double r223936 = 0.3333333333333333;
double r223937 = pow(r223935, r223936);
double r223938 = r223931 * r223937;
double r223939 = cbrt(r223933);
double r223940 = r223938 * r223939;
double r223941 = z;
double r223942 = sin(r223932);
double r223943 = r223941 * r223942;
double r223944 = r223940 - r223943;
return r223944;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))