x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r222614 = x;
double r222615 = y;
double r222616 = sin(r222615);
double r222617 = r222614 * r222616;
double r222618 = z;
double r222619 = cos(r222615);
double r222620 = r222618 * r222619;
double r222621 = r222617 + r222620;
return r222621;
}
double f(double x, double y, double z) {
double r222622 = x;
double r222623 = y;
double r222624 = sin(r222623);
double r222625 = z;
double r222626 = cos(r222623);
double r222627 = r222625 * r222626;
double r222628 = fma(r222622, r222624, r222627);
return r222628;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))