x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r212356 = x;
double r212357 = y;
double r212358 = cos(r212357);
double r212359 = r212356 * r212358;
double r212360 = z;
double r212361 = sin(r212357);
double r212362 = r212360 * r212361;
double r212363 = r212359 + r212362;
return r212363;
}
double f(double x, double y, double z) {
double r212364 = x;
double r212365 = y;
double r212366 = cos(r212365);
double r212367 = z;
double r212368 = sin(r212365);
double r212369 = r212367 * r212368;
double r212370 = fma(r212364, r212366, r212369);
return r212370;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))