x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r194464 = x;
double r194465 = r194464 * r194464;
double r194466 = y;
double r194467 = 4.0;
double r194468 = r194466 * r194467;
double r194469 = z;
double r194470 = r194468 * r194469;
double r194471 = r194465 - r194470;
return r194471;
}
double f(double x, double y, double z) {
double r194472 = x;
double r194473 = r194472 * r194472;
double r194474 = y;
double r194475 = 4.0;
double r194476 = r194474 * r194475;
double r194477 = z;
double r194478 = r194476 * r194477;
double r194479 = r194473 - r194478;
return r194479;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))