x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r189987 = x;
double r189988 = y;
double r189989 = r189988 * r189988;
double r189990 = r189987 - r189989;
return r189990;
}
double f(double x, double y) {
double r189991 = x;
double r189992 = y;
double r189993 = r189992 * r189992;
double r189994 = r189991 - r189993;
return r189994;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))