x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r187448 = x;
double r187449 = r187448 * r187448;
double r187450 = 1.0;
double r187451 = r187449 + r187450;
return r187451;
}
double f(double x) {
double r187452 = x;
double r187453 = r187452 * r187452;
double r187454 = 1.0;
double r187455 = r187453 + r187454;
return r187455;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))