Average Error: 0.1 → 0.4
Time: 12.0s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)
double f(double x, double y, double z) {
        double r187843 = x;
        double r187844 = y;
        double r187845 = cos(r187844);
        double r187846 = r187843 + r187845;
        double r187847 = z;
        double r187848 = sin(r187844);
        double r187849 = r187847 * r187848;
        double r187850 = r187846 - r187849;
        return r187850;
}

double f(double x, double y, double z) {
        double r187851 = x;
        double r187852 = y;
        double r187853 = cos(r187852);
        double r187854 = r187851 + r187853;
        double r187855 = z;
        double r187856 = cbrt(r187855);
        double r187857 = r187856 * r187856;
        double r187858 = sin(r187852);
        double r187859 = r187856 * r187858;
        double r187860 = r187857 * r187859;
        double r187861 = r187854 - r187860;
        return r187861;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

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Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.4

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \sqrt[3]{z}\right)} \cdot \sin y\]
  4. Applied associate-*l*0.4

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)}\]
  5. Final simplification0.4

    \[\leadsto \left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]

Reproduce

herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))