x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r132992 = x;
double r132993 = y;
double r132994 = r132992 * r132993;
double r132995 = z;
double r132996 = t;
double r132997 = r132995 * r132996;
double r132998 = r132994 + r132997;
return r132998;
}
double f(double x, double y, double z, double t) {
double r132999 = t;
double r133000 = z;
double r133001 = x;
double r133002 = y;
double r133003 = r133001 * r133002;
double r133004 = fma(r132999, r133000, r133003);
return r133004;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
rmApplied add-cbrt-cube37.0
Simplified37.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))