x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r125326 = x;
double r125327 = y;
double r125328 = r125326 * r125327;
double r125329 = z;
double r125330 = t;
double r125331 = r125329 * r125330;
double r125332 = r125328 - r125331;
return r125332;
}
double f(double x, double y, double z, double t) {
double r125333 = x;
double r125334 = y;
double r125335 = r125333 * r125334;
double r125336 = z;
double r125337 = t;
double r125338 = r125336 * r125337;
double r125339 = r125335 - r125338;
return r125339;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))