\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r961996 = 4.0;
double r961997 = x;
double r961998 = y;
double r961999 = r961997 - r961998;
double r962000 = z;
double r962001 = 0.5;
double r962002 = r962000 * r962001;
double r962003 = r961999 - r962002;
double r962004 = r961996 * r962003;
double r962005 = r962004 / r962000;
return r962005;
}
double f(double x, double y, double z) {
double r962006 = 4.0;
double r962007 = x;
double r962008 = y;
double r962009 = r962007 - r962008;
double r962010 = z;
double r962011 = r962009 / r962010;
double r962012 = 0.5;
double r962013 = r962011 - r962012;
double r962014 = r962006 * r962013;
return r962014;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))