\frac{x}{y - z \cdot t}x \cdot \frac{1}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r357013 = x;
double r357014 = y;
double r357015 = z;
double r357016 = t;
double r357017 = r357015 * r357016;
double r357018 = r357014 - r357017;
double r357019 = r357013 / r357018;
return r357019;
}
double f(double x, double y, double z, double t) {
double r357020 = x;
double r357021 = 1.0;
double r357022 = y;
double r357023 = z;
double r357024 = t;
double r357025 = r357023 * r357024;
double r357026 = r357022 - r357025;
double r357027 = r357021 / r357026;
double r357028 = r357020 * r357027;
return r357028;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.9 |
| Herbie | 2.9 |
Initial program 2.8
rmApplied div-inv2.9
Final simplification2.9
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))