x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r350640 = x;
double r350641 = y;
double r350642 = z;
double r350643 = r350641 * r350642;
double r350644 = r350640 - r350643;
return r350644;
}
double f(double x, double y, double z) {
double r350645 = x;
double r350646 = y;
double r350647 = z;
double r350648 = r350646 * r350647;
double r350649 = r350645 - r350648;
return r350649;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))