x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 1.34947659414785 \cdot 10^{305}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(-y \cdot 4\right) \cdot \left(z \cdot z - t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(\left(-y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r851292 = x;
double r851293 = r851292 * r851292;
double r851294 = y;
double r851295 = 4.0;
double r851296 = r851294 * r851295;
double r851297 = z;
double r851298 = r851297 * r851297;
double r851299 = t;
double r851300 = r851298 - r851299;
double r851301 = r851296 * r851300;
double r851302 = r851293 - r851301;
return r851302;
}
double f(double x, double y, double z, double t) {
double r851303 = z;
double r851304 = r851303 * r851303;
double r851305 = 1.34947659414785e+305;
bool r851306 = r851304 <= r851305;
double r851307 = x;
double r851308 = y;
double r851309 = 4.0;
double r851310 = r851308 * r851309;
double r851311 = -r851310;
double r851312 = t;
double r851313 = r851304 - r851312;
double r851314 = r851311 * r851313;
double r851315 = fma(r851307, r851307, r851314);
double r851316 = sqrt(r851312);
double r851317 = r851303 + r851316;
double r851318 = r851311 * r851317;
double r851319 = r851303 - r851316;
double r851320 = r851318 * r851319;
double r851321 = fma(r851307, r851307, r851320);
double r851322 = r851306 ? r851315 : r851321;
return r851322;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.1 |
|---|---|
| Target | 6.1 |
| Herbie | 3.3 |
if (* z z) < 1.34947659414785e+305Initial program 0.1
rmApplied fma-neg0.1
Simplified0.1
if 1.34947659414785e+305 < (* z z) Initial program 62.8
rmApplied fma-neg62.8
Simplified62.8
rmApplied add-sqr-sqrt63.3
Applied difference-of-squares63.3
Applied associate-*r*33.5
Final simplification3.3
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))