x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\mathsf{fma}\left(a, \left(z - y\right) \cdot \frac{1}{\left(t - z\right) + 1}, x\right)double f(double x, double y, double z, double t, double a) {
double r796673 = x;
double r796674 = y;
double r796675 = z;
double r796676 = r796674 - r796675;
double r796677 = t;
double r796678 = r796677 - r796675;
double r796679 = 1.0;
double r796680 = r796678 + r796679;
double r796681 = a;
double r796682 = r796680 / r796681;
double r796683 = r796676 / r796682;
double r796684 = r796673 - r796683;
return r796684;
}
double f(double x, double y, double z, double t, double a) {
double r796685 = a;
double r796686 = z;
double r796687 = y;
double r796688 = r796686 - r796687;
double r796689 = 1.0;
double r796690 = t;
double r796691 = r796690 - r796686;
double r796692 = 1.0;
double r796693 = r796691 + r796692;
double r796694 = r796689 / r796693;
double r796695 = r796688 * r796694;
double r796696 = x;
double r796697 = fma(r796685, r796695, r796696);
return r796697;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 1.9 |
|---|---|
| Target | 0.3 |
| Herbie | 0.3 |
Initial program 1.9
Simplified0.3
rmApplied div-inv0.3
Final simplification0.3
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:precision binary64
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1)) a))
(- x (/ (- y z) (/ (+ (- t z) 1) a))))