\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{\frac{1}{2}}{y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r620925 = x;
double r620926 = y;
double r620927 = r620925 - r620926;
double r620928 = 2.0;
double r620929 = r620925 * r620928;
double r620930 = r620929 * r620926;
double r620931 = r620927 / r620930;
return r620931;
}
double f(double x, double y) {
double r620932 = 1.0;
double r620933 = 2.0;
double r620934 = r620932 / r620933;
double r620935 = y;
double r620936 = r620934 / r620935;
double r620937 = x;
double r620938 = r620937 * r620933;
double r620939 = r620932 / r620938;
double r620940 = r620936 - r620939;
return r620940;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
rmApplied div-sub15.5
Simplified11.4
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))