1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, 0.75 + \frac{x - z}{y}, 1\right)double f(double x, double y, double z) {
double r281368 = 1.0;
double r281369 = 4.0;
double r281370 = x;
double r281371 = y;
double r281372 = 0.75;
double r281373 = r281371 * r281372;
double r281374 = r281370 + r281373;
double r281375 = z;
double r281376 = r281374 - r281375;
double r281377 = r281369 * r281376;
double r281378 = r281377 / r281371;
double r281379 = r281368 + r281378;
return r281379;
}
double f(double x, double y, double z) {
double r281380 = 4.0;
double r281381 = 0.75;
double r281382 = x;
double r281383 = z;
double r281384 = r281382 - r281383;
double r281385 = y;
double r281386 = r281384 / r281385;
double r281387 = r281381 + r281386;
double r281388 = 1.0;
double r281389 = fma(r281380, r281387, r281388);
return r281389;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))