1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r362997 = 1.0;
double r362998 = 4.0;
double r362999 = x;
double r363000 = y;
double r363001 = 0.25;
double r363002 = r363000 * r363001;
double r363003 = r362999 + r363002;
double r363004 = z;
double r363005 = r363003 - r363004;
double r363006 = r362998 * r363005;
double r363007 = r363006 / r363000;
double r363008 = r362997 + r363007;
return r363008;
}
double f(double x, double y, double z) {
double r363009 = x;
double r363010 = z;
double r363011 = r363009 - r363010;
double r363012 = y;
double r363013 = r363011 / r363012;
double r363014 = 4.0;
double r363015 = 2.0;
double r363016 = fma(r363013, r363014, r363015);
return r363016;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))