\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{\frac{rand \cdot {\left(\sqrt[3]{1}\right)}^{3}}{\sqrt{a - \frac{1}{3}}}}{\sqrt{9}}\right)double f(double a, double rand) {
double r99832 = a;
double r99833 = 1.0;
double r99834 = 3.0;
double r99835 = r99833 / r99834;
double r99836 = r99832 - r99835;
double r99837 = 9.0;
double r99838 = r99837 * r99836;
double r99839 = sqrt(r99838);
double r99840 = r99833 / r99839;
double r99841 = rand;
double r99842 = r99840 * r99841;
double r99843 = r99833 + r99842;
double r99844 = r99836 * r99843;
return r99844;
}
double f(double a, double rand) {
double r99845 = a;
double r99846 = 1.0;
double r99847 = 3.0;
double r99848 = r99846 / r99847;
double r99849 = r99845 - r99848;
double r99850 = rand;
double r99851 = cbrt(r99846);
double r99852 = 3.0;
double r99853 = pow(r99851, r99852);
double r99854 = r99850 * r99853;
double r99855 = sqrt(r99849);
double r99856 = r99854 / r99855;
double r99857 = 9.0;
double r99858 = sqrt(r99857);
double r99859 = r99856 / r99858;
double r99860 = r99846 + r99859;
double r99861 = r99849 * r99860;
return r99861;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied sqrt-prod0.2
Applied add-cube-cbrt0.2
Applied times-frac0.2
Applied associate-*l*0.2
rmApplied associate-*l/0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020042
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))